Red Glare


Mission id=13. I've skipped some and will return, but this one *fascinates* The clock's counting on this one, no time for taxiway niceties, the good people of Tel Aviv are countin' on ya!

Weapons: Four AIM-120s, two Limas, two HARMs, extra fuel.

Tactics: Switch on radar, RWS. Rein round your Hornet with A/B on full to about four o'clock from your initial position. Mind the hangars. You should *just* clear the grassy verges as you reach take-off speed. Head towards nearest incoming Flanker (north-ish). Nose up, sit on your tail and let full A/B take you up to 30,000 ft. Then jettison the tank, select AIM-120s. You are expected to do battle with two advanced fighters, then quickly defeat a SAM site. You'll need plenty of smash (potential energy stored as height/speed). Don't switch to ACM as the lead Su-27 gets within 10 miles - you need to know precisely where the second one is at all times. Use TWS until you are sure one is dead. The lead Flanker fires when you are some 12-13 miles out; as he is at 4-5,000 ft, you have a 25,000 ft height advantage. Use this smash to dive past the two incoming missiles. Loose your first AIM-120 between jinks at about 9-10 miles out, jink the second incoming and fire your second. Should do trick.

You should still have a 10,000 ft height advantage over second Su-27; repeat this procedure and use Sidewinders for coup de grbce should you need them. As soon as you nail him, switch radar to ARAD. Nearest contact should be the SAM site (make sure it's not a downed Sukhoi.) Select HARMs, launch at 6 miles/6,000 ft. Continue jinks. Use both to make sure. Remember the SAM site's position as you head for Waypoint Two. Look at the clock... it should be 10.05 if you want to ensure a successful mission.

To avoid court-martial don't cause any collateral damage on those twee Prince of Persia dwellings (so I hear, never once having touched any of them) Looks bad on CNN. Use gunfire, not bombs or rockets. Use GMTI radar to acquire targets, once SAM is killed and targets are acquired, sloooow right down, drop flaps and take good aim.

Pop one Scud, do a one-eighty, pop the second. Now onto Waypoint One - one and two seem reverse-prioritised () Al Haig) - and hose down the third Scud launcher trundling down to its launch site.

If you have shells left, go finish off the SAM launchers (my best is four before running out of 20mm)

Don't bother with the enemy airbase; it has no buildings or aircraft on it. Not worth taking extra HARMs just for those two AAA batteries.

Homeward bound (WPZ), to the eternal gratitude of the Israeli Nation!

Happy Scud-hunting,

Lt Mike

Question: Does anyone know exact time when each Scud is launched?



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